Chapter 29: Rating Rewards

[Script "Dave's Backyard" completed. Calculating rewards.]

[Hidden Quest "Accidental Discharge" completed. Rating increased. Acquired Roulette Draw x1.]

[Hidden Quest "Popcorn and Giant Zombie" completed. Rating increased. Acquired Roulette Draw x1.]

[Current Script completion: 100%]

[Acquired Items/Equipment: Dave's Shotgun, Dave's Revolver, Pistol Ammo Box x1, Anti-Zombie Marine Corps Medal of Honor, Dave's Car Keys.]

[Acquired Skills: None.]

[Acquired Bloodlines: None.]

[Acquired Titles: None.]

[Your comprehensive Script rating is: S. Please claim the corresponding rating rewards in the Adventure Script Shop later.]

[Calculation completed.]

'The rewards for clearing an Adventure Script are actually quite generous,' Bai Mu thought. 'I got five Script items alone.'

After all, excluding the Roulette Draws, he had walked away from his previous Script with absolutely nothing. The only useful things he had gained were two Titles.

'Is it because of the high danger rating? It was a D-grade difficulty Script, after all.'

'Or is it just inherently easier to obtain items in an Adventure Script?'

As Bai Mu pondered this, he casually retrieved the Revolver from his inventory and stuffed it into his pants pocket.

Not having a gun by his side always left him feeling like something was missing. Sure enough, the solid, heavy weight against his thigh brought a profound sense of inner peace.

He opened his community menu. His Community Time had forty-nine hours and thirty-two minutes remaining, exactly the same as when he entered the Script.

His tattered clothes reverted to the casual outfit he had originally chosen, and all his exhaustion vanished simultaneously.

Paradise had restored him to peak condition. Light Evening Breeze's guide had mentioned this specific mechanism.

As long as Players survived and cleared a Script, no matter what injuries they sustained, they would be completely healed the moment they returned to the community.

This did not just apply to physical trauma. It also included curses, poisoning, and mental attacks. Even if a bug was nesting in your stomach, ready to tear you open from the inside, the power of Paradise would purify all negative status effects the moment you arrived in the community. That bug would instantly vanish from your body.

Even if your head was chopped off and sent spinning through the air like a ball, as long as the Health on your attribute panel had not hit zero, you would resurrect with full Health and in perfect condition.

This was an incredibly crucial detail. Knowing this erased any internal hesitations. Once a person's mindset shifted, scenarios that seemed entirely Driven into a Corner might suddenly reveal a sliver of hope.

Bai Mu stretched his limbs briefly before organizing his loot.

The items brought out of the Script went without saying. Beyond that, a new limited-time shop had appeared in his community menu.

The currency used in this shop was also Points, identical to the other Script shop. It only had five items for sale, but their quality was vastly superior to the roadside trash like the "Guam Rail" and "Whiskey."

Naturally, the prices were also significantly steeper.

For example, a Peashooter's Garden Plant Card cost 150 Points, and it was only a single-use item.

[Product Name: Garden Plant Card (Peashooter)]

[Price: 150 Points]

[Type: Active Consumable]

[Quality: Rare]

[Effect: Summons a Peashooter that obeys your commands.]

[Quantity Available: 1/1]

[Remarks: A magical card capable of storing garden plants.]

In the Adventure Script shop, three of the items were Garden Plant Cards. Aside from the Peashooter, there were also the "Potato Mine" and "Blover."

The Potato Mine was slightly cheaper at 100 Points, while the Blover and Peashooter shared the same price tag of 150 Points.

The remaining two items were "Mary" and the "Conehead Zombie's Cone."

Bai Mu was in no rush to spend. Clearing an Adventure Script did not reward Points or Community Time, leaving his Points balance at a pitiful 285.

He noticed an achievement interface within the Adventure Script shop. Upon opening it, he found the rewards corresponding to his ratings.

There were five tiers in total, ranging from an S-grade to a D-grade rating. Reaching the corresponding clear grade allowed a player to claim the rewards. These rewards stacked in a tiered system, meaning if you achieved an S-grade rating, you could claim all the rewards for S, A, B, C, and D tiers.

The B-grade reward was a random Garden Plant Card. The C and D-grade rewards were better than nothing, lacking any item rewards and granting only 15 and 30 Points respectively.

The A-grade rating rewarded a Garden Plant Card of the player's choice, while the S-grade provided a Roulette Draw.

Bai Mu claimed everything with a single tap. His Points balance was replenished by 45, breaking past the 330 mark.

[You have acquired Garden Plant Card (Wall-nut). Please check your mail.]

This was the randomly acquired plant. Bai Mu could barely hold back a sigh; this thing was the most useless card among the random draws.

The guide had stated that Players could only obtain five types of Garden Plant Cards in this Script: Peashooter, Potato Mine, Wall-nut, Cherry Bomb, and Blover.

Calculated purely by the shop's selling price, the best was the Cherry Bomb, costing 200 Points. Its effects were said to be incredibly violent—tossing out a single card was comparable to detonating a massive payload of TNT.

The cheapest was this Wall-nut card, priced at 80 Points. It was a plant that could only sit on the ground like a roadblock. It couldn't attack, nor could it actively defend. Its sole redeeming quality was being incredibly durable.

In Dave's backyard, a Wall-nut could be planted in front of a Peashooter to block zombies. But that was only because the zombies were completely mindless. Anyone with half a brain would know to just walk around it if the path was blocked.

Against enemies smarter than a zombie, the Wall-nut was practically no different from a rock. It could only be thrown like a bowling ball to smash people.

The problem was that a bowling ball at least had three holes to give a comfortable grip, while the Wall-nut lacked even those.

'To get the worst out of five choices... Talk about terrible luck,' Bai Mu thought as he opened the selection interface for his chosen plant card.

Fortunately, he never relied on luck, only skill. The A-grade rating reward allowed him to handpick a Garden Plant Card.

[You have acquired Garden Plant Card (Cherry Bomb). Please check your mail.]

Bai Mu stowed the two cards into his inventory and navigated to the Roulette Draw interface.

He had three draw attempts. Combined with the special effect of the Anti-Zombie Marine Corps Medal of Honor, he could choose three rewards out of six options. He absolutely refused to believe his luck could still be terrible with those odds.

[Spin the roulette?]

[Yes / No]

"Yes," Bai Mu declared.

The roulette wheel whirred into motion, the pointer randomly sweeping across dozens of visible options and hidden "???" slots.

[Congratulations, you have acquired the prize "Mighty Bar" from the Roulette Draw.]

[Name: Mighty Bar]

[Type: Food]

[Quality: Common]

[Remarks: Sweeps away hunger, get back to being yourself!]

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