Gods' Games: Battle For Divinity! Chapter 45

THE SEVEN DOMAINS

Domain I — Martial

Objects of force, violence, and physical application.

Domain II — Vital

Objects worn on or inhabiting the body.

Domain III — Cognitive

Objects that interface with perception and thought.

Domain IV — Spatial

Objects that interact with location, distance, and volume.

Domain V — Temporal

Objects that interact with the flow of events.

Domain VI — Corruptive

Objects that carry entropy, misfortune, or affliction.

Domain VII — Soul

Objects of identity, meaning, and will.

IP- Inscrption Points

Baseline passive generation rate: 1 IP per hour.

MATERIAL STRAIN THRESHOLDS

Material Tier and Maximum Stable Grade

Mundane wood, common cloth (Grade II)

Worked iron, common stone (Grade III)

Quality steel, treated materials (Grade IV)

Magical alloys, rare-earth materials ( Grade V )

Mythril, Dragon-bone, Ancient materials (Grade VI)

World-remnant materials (meteorite cores, deity fragments). No limit

CULTIVATION & POWER HIERARCHY

CULTIVATION STAGES

Stage 0 — Common Person

Stage 1 — Aether Initiate

Stage 2 — Aether Practitioner

Stage 3 — Aether Adept

Stage 4 — Aether Knight

Stage 5 — Aether Lord

Stage 6 — Aether Master

Stage 7 — Aether Sovereign

Stage 8 — Aether Transcendent

Stage 9 — Supreme

PP- Pathdinder Points

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