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Another soldier guards the inside of the small house and shows you around.
Overall, there's nothing to see that's more than in any other poor house. Yet, your guide goes into great detail about a moldy bed, a wooden spoon, a mark on the wall. The only thing worth noting is a magnificent, intricately carved sword in the middle of the room, housed in a kind of glass case. It looks like it was crafted by the most talented Dwarven or Elven artisan, perhaps even a combination of both.
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The guide explains that it's the Hero's Sword itself, protected by an indestructible glass case. You notice, however, that this glass case has an opening secured by a highly complex padlock.
The tour over, you leave and return to the Memorized number. However, if you have the code A4, or if you possess a signet ring to impersonate a nobleman, you can have the audacity to request possession of this sword for your quest. In that case, go to 200.